Lord of the Rings Online is a formerly pay-to-play MMORPG that is now free-to-play! The game places a heavy emphasis on story and lore. Right from the start, players are thrown into the thick of things with interactive quests. Players are only given the option of choosing between the ‘good’ or ‘free’ races which include Humans (referred to simply as ‘Man’), Dwarves, Elves, and Hobbits but can play as monsters in special PvP battles starting at level 10. There are a total of nine classes available, though not all are available to all races. PvP in LotRO is a bit different than most MMORPGs; players fight in large battles either as special level 50 monsters or as their normal characters.
The 9 Classes Are:
Burgler - The rogue-like class of LotRO. Buglers fight with daggers and excel at debuffing and crowd control. They can deal heavy DPS as well but have now defense and health. Races: Man, Hobbit.
Captain - A class unique to the race of Man. Captains can use a large variety of armors and weapons. They control pets, have buffing abilities and are capable of tanking. Races: Man.
Champion - A melee DPS class that has several area of effect (AoE) moves. Champions can dual-wield and tank when they need to but are mainly concerned with dishing out damage. Races: Man, Elf, Dwarf.
Guardian - The main tanking class of Lord of the Rings Online. Guardians can use most weapon types and all armor types. They can deal moderate damage, but are most useful in absorbing damage for their allies. Races: Man, Elf, Dwarf, Hobbit.
Hunter - The classic archer archetype. Hunters deal heavy damage from a distance using bows, but have lower defense and health than the melee-oriented classes. All races can play as hunters.
Lore-Master - A multi-purpose spell casting class. Lore-Masters hurl spells from a safe distance, summon pets, and are capable of crowd control (CC.) Races: Man, Elf.
Minstrel - Minstrels sooth their allies wounds with enchanting songs and boost their fighting potential with powerful chants. Since they are the main supportive class in he game, the Minstrel class is available to all classes.
Rune-Keeper - The main offensive spell casters. They hurl powerful spells at their targets but are also capable of healing their allies. With low defense and health, they must be defended by their allies. Races: Elf, Dwarf.
Warden - A jack-of-all-trades melee class that uses medium armor and several weapon types, including throwing javelins. Wardens are mainly concerned with dealing damage, but can serve as off-tanks. Races: Man, Elf, Hobbit.
The Lord of the Rings movie trilogy brought J.R.R Tolkien’s classic, high-fantasy franchise back into the mainstream. Following the release of each movie, new editions of the books and licensed video game tie-ins quickly hit the shelves. Most of these games were short-lived and mediocre at best, but one lives on and continues to prosper. The Lord of the Rings Online was officially released in 2007 by Turbine, the same company behind the early MMORPG hit Asheron’s Call and the now free-to-play Dungeons and Dragons Online. The game enjoyed modest success as a subscription-based game, but after Turbine’s success with the free-to -play relaunch of DDO, it was announced that The Lord of the Rings Online would be converted to a free-to-play MMORPG.
the-lord-of-the-rings-online-appearance-customization
A Game of Epic Proportions
LotrO is still a relatively new game, but it has already gone through several patch cycles and had two expansion packs released. Astonishingly, the client download is at least 6.6 GB. I say at least because a high res client is also available at over 9.5 GB. Even after the download, players have to go through a long installation and patching process so be sure to start it overnight. After getting all that settled and launching the game, players are welcomed by a fancy cinematic that outlines the game’s lore. The Lord of the Rings Online takes place as the Fellowship are on their way to Mt. Doom. The Free People of Middle Earth are at war with the forces of Angmar, which is lead by the head of the Nazguls, the Witch King. Each of the four races (Men, Elves, Dwarves, and Hobbits) have a short intro video that players can watch during character creation. Each account has two free character slots though more can purchased via the cash shop. The game deviates from the movie/lore slightly by allowing caster classes (true magic users seem to be a rare and dying breed in the LotR canon) and making Hobbits powerful enough to compete with the other classes in combat. Players cannot chose ‘evil’ races, but can play as monsters in special PvP modes which we’ll discuss later.
the-lord-of-the-rings-online-fighting-tutorial
The Free People
Appearance customization is robust. Each race has several variants; players can be a dwarf from the Misty Mountains or from the White Mounts. A human character can hail from the realms of Rohan, Gondor, or other famous locales. Members of the same race from different locations have different hair and eye color options, which gives the game extra depth. Besides the regional features, there are the standard compliment of hair, face, lip, and eye style customization. The total number of races is rather limited (four) but the nine available classes should make up for it. Not all races can play as all classes, so refer to the overview section for additional information. The Warden and Rune Keeper classes are not available to free players and must be unlocked through the premium shop. After character creation, each race starts in a unique area where they are given the option of running a tutorial instance. I’d suggest accepting this tutorial only because it has story elements that help ‘immerse’ players in the game world. LotRO puts great emphasis on story-driven progression, as there are many ‘drama events’ where players watch as special events occur. Even the quest and NPC dialogue is well written, especially compared to most other free-to-play MMORPGs.
the-lord-of-the-rings-online-interface
Questing All the Way
The first generation of MMORPGs had quests as optional side activities with only a few being required. Since the release and popularity of World of Warcraft, almost all games have adopted the quest-centric method. LotRO is no different, as players have a quest log which can hold up to forty quests; almost every NPC in town is likely to have an errand for you to run. Grinding is completely discouraged, as killing mobs yields little experience. It is by completing quests and handing them in that players have any chance of leveling. Questing is further encouraged by the ‘deed’ and ‘title’ features. By completing all available quests, players accomplish deeds, which grant special trait bonuses and titles. Some deeds are simple to complete while others take many hours to earn. The emphasis on quests and story mean you’ll never be left wondering what to do next, but the trade off is that the game often feels like a single player venture.
the-lord-of-the-rings-online-interface
Training and Progression
Each level, players can train new skills (active or passive) at their class specific trainers located throughout Middle Earth. There are six stats in LotRO, but they increase on their own without player input. Besides skills and stats, each player has certain traits. There are several types of traits: racial, class, virtue, and legendary. These are obtained in a variety of methods, by completing deeds, reaching certain levels, or participating in PvP. The trait system helps differentiate members of the same class and ensures that no two characters are identical. The experience rate is generally fast-paced; it took me around forty-five minutes to hit level 6 on my first character while goofing off. Originally, the max level was 50, but with the most recent expansions, it has been raised to 65. Starting at level 10, players can create a monster character that begins at the max level and fights against regular characters of level 40 or higher. This Monsters vs Free People PvP mode is one of LotRO’s more interesting and unique gameplay features.
the-lord-of-the-rings-online-middle-earth
Tech Specs
The Lord of the Rings Online is a very flexible game. As mentioned earlier, there are two available clients (standard and high resolution) as well as a multitude of graphic options to chose from. This means the game works on a wide range of machines and can look quite ugly or beautiful depending on the available computing power. If your machine can handle it, I highly recommend getting the high res client, as it really is a whole different experience. The game’s soundtrack has also been hailed as a masterpiece. It received so much attention that Turbine has released a sixty-one track OST as a free download on their site. Fans can listen to all the tracks on RPGMusic.org
the-lord-of-the-rings-online-swimming
You Shall Not Pay!
Overall, LotRO is what you would expect from the granddaddy of all fantasy franchises. It’s more story-driven than most MMORPGs, but still encourages grouping with dozens of high level instances. Groups are called ‘fellowships’, while guilds are referred to as ‘kinships’, which adds some unique flavor to the experience. Players can perform special moves while in groups, but it isn’t enough to entice early level group activity. You’ll likely play on your own until the very high levels. Players don’t have to know anything about Lord of the Rings to enjoy the game; it might even help to not be familiar with the franchise since that will prevent you from comparing your mental image of Middle Earth with the one presented in the game. Lord of the Rings Online went free -to-play in September 2010, but still supports an optional subscription. Players are also free to purchase premium features piece meal. Permanent stat bonuses, additional inventory slots, and other goods are all available in the cash shop. The game can be enjoyed without dropping a dime, but some premium items do give players large advantages. This isn’t much of concern in LotRO since it is mainly a cooperative, PvE experience. PvP plays a much smaller role than in most MMORPGs.
Game Stuff
Saturday, July 23, 2011
League of legends
League of Legends is the first stand alone commercial ‘Aeon of Strife’ type MMO to be released. The game was designed as a successor to the popular Warcraft 3 map “Defense of the Ancients” (DotA) and involves two teams fighting against each other with each player controlling one of the game’s many champions. Each game, or round, is an individual session, but players are rewarded with special experience points for winning a round which can be used outside of individual matches. League of Legends is largely a team-oriented game, so try to get along with teammates, as the game is much more enjoyable when a team mates have good syne
League of Legends, LoL for short, is a 3D fantasy MMO ‘AOS’ (Aeon of Strife) game published by Riot Games. Those familiar with other ‘Aeon of Strife’ games like Defense of the Ancients (DotA), Heroes of Newerth
Starting Out
After creating an account and logging into League of Legends for the first time, players will be prompted whether they want to complete the game’s tutorial. I STRONGLY recommend that anyone who hasn’t played an Aeon of Strife game before should complete the tutorial. After completing the tutorial players can jump right into a game by hitting the ‘Play’ button on the top left of the screen and then select ‘Solo’. Those looking to play with their friends should select ‘Arranged Team’. Finding a game can take upwards of a minute – during peak times players will usually be able to find a game within a few seconds – so there’s never too much waiting around.
(HoN) or even Heroes of Avalon should be able to quickly familiarize themselves with League of Legends, as these Aeon of Strife games are all very similar – at least in terms of core gameplay. Those unfamiliar with the genre should certainly check out the game’s tutorial after first logging in, as League of Legends is a difficult game to master and the tutorial is a MUST for new comers to the genre. One thing worth mentioning right away is that League of Legends is a TEAM-oriented game, meaning it’s extremely difficult to win without coordinating with team mates – make sure to communicate with your team!
Pre-Game
After finding a game, players will have approximately 1 minute and 30 seconds to select a champion, two summoner spells, and some runes. League of Legends currently has well over 60 playable heroes, each of which are distinctly different. Each hero has 4 skills (3 abilities and an ultimate) as well as a unique passive ability. I strongly recommend newbies choose from one of the eight ‘recommended’ champions, as they’re the easiest to play. Out of those eight Ashe and Tristana are definitely the easiest champions to play, so first-timers should pick from one of those two. Another thing worth mentioning is that all of the heroes are actually incredibly balanced, so even though Ashe and Tristana are fairly ‘easy’ to play, they’re aren’t at all ‘under powered’ or anything like that. After playing a few matches with the recommended characters, players should try out other champions as well, because the best way to really master League of Legends is to learn every champion’s skills. Having to memorize every champion’s skills may seem a bit nerve wracking at first, but it’s not too bad, as just by playing the game regularly players will learn on their own what each hero is capable of. Of the game’s many playable heroes, most of them won’t be available to newbies, as they have to purchased in the game’s store with the ‘influence points’ earned from playing and winning matches.
Summoner spells and Runes are also important components of League of Legends. Summoner spells are basically two additional skills a player has access to (ontop of their champion’s four skills). These spells can’t be leveled up, and usually have long cool downs. Players can choose from a variety of unique summoner skills before the game begins. Keep in mind though these can’t be changed once a game starts – but players choose new summoner spells before a new game begins. These summoner spells basically add another layer of customization to the game. Runes also add another layer of customization to the game. Before a game begins, players can choose to equip certain runes which, like mastery points, enhance a player’s champion. New players don’t start with any runes, though, and must play through many games to find new runes. It’s a nifty little feature that allows players to customize their champions in nearly infinite different ways.
The Field of Justice
League of Legends is a 5v5 game, so after selecting a champion, summoner spells and runes, the game will actually begin. The first thing I noticed after the game started is that the game has remarkably fluid gameplay, which gives the game a nice ‘high quality’ feel to it. Everyone starts off at level 1 and the maximum level is 18. The goal of each individual game is simple: destroy the opposing team’s base before they destroy yours (Sort of like Savage 2). Each individual ‘match or ‘game’ doesn’t take place in a persistent world; each time a new game begins, everyone selects a new hero and starts back at level 1. Earn experience points by killing enemy minions and champions. Each new level rewards the player with increased attributes, as well a single skill point which can be spent on learning/improving one of four skills. Each champion has four distinctly different skills, so make sure to read and understand each one before spending a skill point on it. An average game takes anywhere from 30-60 minutes; so try not to start a new game unless you have the time to finish it, as leaving in the middle of a game can imbalance the teams and ruin the game for everyone else.
Awesome Item Shop.
The item shop in League of Legends, which is located near the starting area, is infinitely better designed than the shop in DotA, as the menus are easy to navigate and items are categorized nicely into five categories – Defense, Attack, Magic, Movement and Consumables. Players can purchase items which enhance their champion with the gold they earn in the game. Players can earn gold through numerous means, but the most common way of earning gold is getting the ‘last hit’ on enemy minions and killing enemy champions. There are a LOT of different items in the item shop, which means there’s an enormous amount of unique item builds that players can experiment with. Every champion is distinctly different (some items may be more effective on one champion over another), so try to purchase items that work well your champion. It wouldn’t make much sense to purchase a sword that grants +50 attack when playing a spell caster hero or an item that boosts spell damage on a melee-oriented champion. Luckily, it’s pretty hard to buy the wrong items, as the game displays a list of recommended items for each hero in the item shop.
Leveling Up – Outside of the Game
The more matches a player wins in League of Legends – the more experience their ‘summoner’ gains. Every level yields a single ‘Mastery’ point, which can be spent in the ‘masteries’ tab. Masteries are basically passive enhancements which will enhance a champion’s attributes in every single game. The masteries work a lot like the ‘talent’ points in World of Warcraft and Runes of Magic, but they are ‘account wide’, so it doesn’t matter which champion you select; you’ll always receive these boinuses. The three skill trees in the masteries tab are Offense, Defense and Utility. One example of a ‘mastery’ in the offense skill tree is ‘Deadliness’. Every point allocated to the ‘Deadliness’ skill yields an additional 0.66% ‘critical strike’ rating to your champion. As mentioned earlier, this isn’t a onetime deal; you’ll receive this bonus in every single match you play, no matter which champion you choose to play as.
Easy to Learn – Very Difficult To Master
One of my biggest complaints with League of Legends is that the game is incredibly difficult to master. Anyone can get a good ‘feel’ for the game after an hour or so; but to truly master the game can take years. It’s extremely frustrating for newbies to match off against more skilled players, as unlike MMOFPS games where even unskilled players can pull off lucky headshots, newbies in League of Legends will get absolutely crushed by better players. The game does try to ‘match’ players with opponents of equal skill level though, so this isn’t always an issue. The biggest ‘issue’ for most players will be memorizing every champion’s skills, as knowing what skills your enemy has can help avoid getting killed. Overall, though, League of Legends is an immensely in-depth game that can take many many hours to fully understand.
OS: Windows XP / Vista
CPU: Pentium 4 2 GHz / AMD XP 2500+ or better
RAM: 512 MB or more
HDD: 1 GB Free
Graphics Card: Any DirectX 9.0 capable VGA Card
Recommended Specifications:
OS: Windows XP / Vista
CPU: Pentium 4 3 GHz
RAM: 1024 MB (1GB)
HDD: 1 GB Free
Graphics Card: GeForge 8800 or equivalent
5/5 excellent
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League of Legends, LoL for short, is a 3D fantasy MMO ‘AOS’ (Aeon of Strife) game published by Riot Games. Those familiar with other ‘Aeon of Strife’ games like Defense of the Ancients (DotA), Heroes of Newerth
Starting Out
After creating an account and logging into League of Legends for the first time, players will be prompted whether they want to complete the game’s tutorial. I STRONGLY recommend that anyone who hasn’t played an Aeon of Strife game before should complete the tutorial. After completing the tutorial players can jump right into a game by hitting the ‘Play’ button on the top left of the screen and then select ‘Solo’. Those looking to play with their friends should select ‘Arranged Team’. Finding a game can take upwards of a minute – during peak times players will usually be able to find a game within a few seconds – so there’s never too much waiting around.
(HoN) or even Heroes of Avalon should be able to quickly familiarize themselves with League of Legends, as these Aeon of Strife games are all very similar – at least in terms of core gameplay. Those unfamiliar with the genre should certainly check out the game’s tutorial after first logging in, as League of Legends is a difficult game to master and the tutorial is a MUST for new comers to the genre. One thing worth mentioning right away is that League of Legends is a TEAM-oriented game, meaning it’s extremely difficult to win without coordinating with team mates – make sure to communicate with your team!
Pre-Game
After finding a game, players will have approximately 1 minute and 30 seconds to select a champion, two summoner spells, and some runes. League of Legends currently has well over 60 playable heroes, each of which are distinctly different. Each hero has 4 skills (3 abilities and an ultimate) as well as a unique passive ability. I strongly recommend newbies choose from one of the eight ‘recommended’ champions, as they’re the easiest to play. Out of those eight Ashe and Tristana are definitely the easiest champions to play, so first-timers should pick from one of those two. Another thing worth mentioning is that all of the heroes are actually incredibly balanced, so even though Ashe and Tristana are fairly ‘easy’ to play, they’re aren’t at all ‘under powered’ or anything like that. After playing a few matches with the recommended characters, players should try out other champions as well, because the best way to really master League of Legends is to learn every champion’s skills. Having to memorize every champion’s skills may seem a bit nerve wracking at first, but it’s not too bad, as just by playing the game regularly players will learn on their own what each hero is capable of. Of the game’s many playable heroes, most of them won’t be available to newbies, as they have to purchased in the game’s store with the ‘influence points’ earned from playing and winning matches.
Summoner spells and Runes are also important components of League of Legends. Summoner spells are basically two additional skills a player has access to (ontop of their champion’s four skills). These spells can’t be leveled up, and usually have long cool downs. Players can choose from a variety of unique summoner skills before the game begins. Keep in mind though these can’t be changed once a game starts – but players choose new summoner spells before a new game begins. These summoner spells basically add another layer of customization to the game. Runes also add another layer of customization to the game. Before a game begins, players can choose to equip certain runes which, like mastery points, enhance a player’s champion. New players don’t start with any runes, though, and must play through many games to find new runes. It’s a nifty little feature that allows players to customize their champions in nearly infinite different ways.
The Field of Justice
League of Legends is a 5v5 game, so after selecting a champion, summoner spells and runes, the game will actually begin. The first thing I noticed after the game started is that the game has remarkably fluid gameplay, which gives the game a nice ‘high quality’ feel to it. Everyone starts off at level 1 and the maximum level is 18. The goal of each individual game is simple: destroy the opposing team’s base before they destroy yours (Sort of like Savage 2). Each individual ‘match or ‘game’ doesn’t take place in a persistent world; each time a new game begins, everyone selects a new hero and starts back at level 1. Earn experience points by killing enemy minions and champions. Each new level rewards the player with increased attributes, as well a single skill point which can be spent on learning/improving one of four skills. Each champion has four distinctly different skills, so make sure to read and understand each one before spending a skill point on it. An average game takes anywhere from 30-60 minutes; so try not to start a new game unless you have the time to finish it, as leaving in the middle of a game can imbalance the teams and ruin the game for everyone else.
Awesome Item Shop.
The item shop in League of Legends, which is located near the starting area, is infinitely better designed than the shop in DotA, as the menus are easy to navigate and items are categorized nicely into five categories – Defense, Attack, Magic, Movement and Consumables. Players can purchase items which enhance their champion with the gold they earn in the game. Players can earn gold through numerous means, but the most common way of earning gold is getting the ‘last hit’ on enemy minions and killing enemy champions. There are a LOT of different items in the item shop, which means there’s an enormous amount of unique item builds that players can experiment with. Every champion is distinctly different (some items may be more effective on one champion over another), so try to purchase items that work well your champion. It wouldn’t make much sense to purchase a sword that grants +50 attack when playing a spell caster hero or an item that boosts spell damage on a melee-oriented champion. Luckily, it’s pretty hard to buy the wrong items, as the game displays a list of recommended items for each hero in the item shop.
Leveling Up – Outside of the Game
The more matches a player wins in League of Legends – the more experience their ‘summoner’ gains. Every level yields a single ‘Mastery’ point, which can be spent in the ‘masteries’ tab. Masteries are basically passive enhancements which will enhance a champion’s attributes in every single game. The masteries work a lot like the ‘talent’ points in World of Warcraft and Runes of Magic, but they are ‘account wide’, so it doesn’t matter which champion you select; you’ll always receive these boinuses. The three skill trees in the masteries tab are Offense, Defense and Utility. One example of a ‘mastery’ in the offense skill tree is ‘Deadliness’. Every point allocated to the ‘Deadliness’ skill yields an additional 0.66% ‘critical strike’ rating to your champion. As mentioned earlier, this isn’t a onetime deal; you’ll receive this bonus in every single match you play, no matter which champion you choose to play as.
Easy to Learn – Very Difficult To Master
One of my biggest complaints with League of Legends is that the game is incredibly difficult to master. Anyone can get a good ‘feel’ for the game after an hour or so; but to truly master the game can take years. It’s extremely frustrating for newbies to match off against more skilled players, as unlike MMOFPS games where even unskilled players can pull off lucky headshots, newbies in League of Legends will get absolutely crushed by better players. The game does try to ‘match’ players with opponents of equal skill level though, so this isn’t always an issue. The biggest ‘issue’ for most players will be memorizing every champion’s skills, as knowing what skills your enemy has can help avoid getting killed. Overall, though, League of Legends is an immensely in-depth game that can take many many hours to fully understand.
League Of Legends System Requirements
Minimum Requirements:OS: Windows XP / Vista
CPU: Pentium 4 2 GHz / AMD XP 2500+ or better
RAM: 512 MB or more
HDD: 1 GB Free
Graphics Card: Any DirectX 9.0 capable VGA Card
Recommended Specifications:
OS: Windows XP / Vista
CPU: Pentium 4 3 GHz
RAM: 1024 MB (1GB)
HDD: 1 GB Free
Graphics Card: GeForge 8800 or equivalent
5/5 excellent
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Friday, July 22, 2011
Runes of Magic
Runes of magic is a feature rich MMORPG that uses a graphic style very similar to WoW’s. The familiar interface and animations help new players and MMO veterans adjust to the world of Taborea. The game supports both individual player housing and guild controlled castles located in separate instances. But what really sets Runes of Magic apart is the dual-classing system whereby characters can pick a second class at level 10. With a total of eight classes and two races (Human, Elf) to chose from, players can create truly unique characters.
Classes:
Warrior – Masters of armed combat. Warriors can use any close combat weapon and any type of armor besides plate. They deliver special strikes and blows which have various effects on their targets.
Scout - Adapt at long-ranged combat, Scouts use their bows or crossbows to deal heavy damage. They are vulnerable at close range and rely on a series of evasive and delaying skills to keep enemies from closing in.
Rogue - Specialized at inflicting deadly blows at a fast rate, rogues use daggers which can cause heavy bleeding or be coated in poison. They are very capable at doding blows, but their speed comes at the expense of armor and health. Rogues can also lay traps, scout, and increase a group’s income generation.
Mage - Commanding the elements of fire and lightning, Mages deal heavy damage from afar. They possess direct damage, and area of effect spells. Mages can also cast barrier spells and strength buffs, adding to their utility.
Priest (Human Only) - While priests can cast water based spells to deal damage, they primarily play a supportive role. Priests can cast healing spells, boost their allies stats, and even bring fallen comrades back from the dead. They can equip shields which aid their defense, but are still frail.
Knight (Human Only) - Heavily armored fighters, Knights are the only class that can wear plate armor. Knights go into battle head-first equipped with shields and light-based attacks. They are the tanks of RoM and have the ability to draw their foes attacks towards themselves.
Druid (Elf Only) - Attuned to nature, Druids are a versatile class capable of healing allies, casting damage over time spells, and even mind controlling opponents. Druids possess a special ability that allows them to gather Nature’s Power and unleash it at anytime to cast powerful spells.
Warden (Elf Only) - Close combat specialists. Wardens can use a diverse set of weapons and can wear chain armor. Wardens can summon powerful pets to fight alongside them, and have access to magical spells which strengthen themselves and weaken their opponents.
To get it out of the way nice and early, and to give those that disagree with me a chance to respond without having to read the entire review, Runes of Magic is a WoW Clone. There, I said it. Have at me with your silver tongues and sharpened wits, exact your revenge upon my flesh, for I have gone where many have before, and branded a game a clone of World of Warcraft. The thing is, and this is where I might lose you, so pay close attention – I think that it’s a good thing.
I KNEW THIS LOOKED FAMILIAR…
You see, throughout these past short years, years that have been particularly kind to the MMO industry, games have been cloning one another on an almost daily basis. Hell, if you wanna get real technical – any game portraying an open 3D world with a third-person perspective is a clone of the original Everquest – and although I can’t think of it off the top of my head – Everquest is probably a clone of another, albeit less popular, MMO game. Cloning is simply part of the industry, and as much as I don’t particularly like the idea – it’s here to stay, and it’s something we have to get used to.
With Runes of Magic (henceforth referred to as RoM), it’s different. They haven’t simply cloned the gameplay style, or the character textures – they’ve pretty much cloned the entire damn game, right down the names of a large portion of the skills and spells. The biggest key difference between the two of them lies solely in the fact the RoM is free to play, and WoW is not. There is however a great many additions that have been added to the WoW formula in RoM, and therein lies salvation.
FILLING IN THE BLANKS
For the three of you reading this that have absolutely no idea what the WoW formula is, or any other standard MMORPG formula for that matter, it is simply the standard way that MMORPG games are played. You create a character, and spend a large quantity of your life making that character great, through killing monsters and gaining experience and equipment, thereby making your character stronger. Thanks to the countless content updates and additions to these games, this cycle is damn near never ending – and is the main contributor to the new ‘MMO Addiction’ craze that’s taking the world by storm.
This is the process that almost every MMORPG game takes – and is the same process that was perfected by Blizzard with WoW – hence the 11.5 Million active players. The reason I have never labeled any other game a WoW clone is because cloning this simple process of playing isn’t really cloning WoW. Cloning the skills, environments, quests, and a plethora of other features however, is. There – only took me five paragraphs to explain why RoM is a WoW Clone, now on to why this is such a good thing.
GO ON, FLAUNT IT
The key here, and the thing that gives RoM so much of its undeniable charm, is in the improvements and additions that have been made to the formula – many of which are incredible additions that truly make the game. One such addition, also the one that I like the most, is in the character creation whereby players are able to choose the size of each of their individual body parts – giving each player their own individual look and style. Add to this over 30 different face and hair options, and you have a recipe for total character customization – a simple, yet highly appreciated addition to the game.
MY HOME IS MY CASTLE
Not enough customization you say? Then take a look at RoM’s unique multi-class system that allows players to combine their main class (out of a possible Warrior, Knight, Rogue, Priest, Mage or Scout) with a second class – adopting all of their secondary skills and abilities. This allows for over 30 different class combinations in total and should be more than enough to help you stand out from the crowd. Hell – if you’re really keen on appealing to your personal preferences, RoM even includes your very own house that you can use to store your loot and goodies, and decorate to your liking with furniture purchased through the in-game shop. Of course, to use the in-game shop, you’ll need to get your credit card handy, and fork over some dough for a few diamonds.
DIAMONDS ARE FOREVER
Diamonds are the in-game currency used in RoM, and can only be obtained by spending real hard-earned dollars – well – future real hard-earned dollars, as you’ll need to use a credit card to make a purchase. Diamonds can be used to purchase a number of different things in RoM, from furniture for your house or upgrades for your weapons, to additional bag space and mounts to travel faster across the world, and although you don’t need to purchase diamonds – you’ll definitely want to, as they make the playing experience a lot more fun when you do. One downside to the game’s cash shop is that the most powerful enchantment items are only available through the cash shop.
CAUSE AND EFFECT
Also thrown into the mix in RoM is an older style PvP system in which you have full access to attack any player you choose provided that you are both above level 15. Of course, doing so will net you some negative karma – causing you to turn red and drop your equipment if you’re killed. I’ve been a massive fan of this style of PvP back since the days when Lineage 2 was a top game, because you really have to think about who you kill as the repercussions can be deadly. There’s nothing more fun then losing your cool with a party member, ganking them out of pure frustration, then running for your life from a horde of greedy gamers drooling over the weapons they might get if they can kill you.
Of course, for every good part of a game, there is surely a bad part to follow, and at present, RoM could still use a lot of work. There’s nothing especially game breaking to mention, just a few little kinks that need ironing out here and there. Things like bad translations, and in some areas, no translation at all. Missing sounds, such as the hooves of your horse as it gallops across the countryside, or the always expected ‘chink’ your mining pick should make as it hit’s the rock – missing sounds like this really draw from the immersion, and show a severe lack of polish.
Runes of Magic is the gold standard of the free-to-play MMO experience. Since its release back in early 2009, Runes of Magic has enjoyed numerous major content updates, called “chapters”, which added enormous amounts of new content to the game. As is, Runes of Magic is one of the most content rich free to play MMORPGs out there.
Recommended Specification:
Intel Pentium 4 Core Duo 2.0 GHz or equivalent
RAM: 1GB or more
HDD: 7GB or more
DirectX 9.0c compatible with 256MB RAM Video Card
5/5 EXCELLENT Runes of magic is really good WOW copy whats well worth of checking out with gorgeous graphics!
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Classes:
Warrior – Masters of armed combat. Warriors can use any close combat weapon and any type of armor besides plate. They deliver special strikes and blows which have various effects on their targets.
Scout - Adapt at long-ranged combat, Scouts use their bows or crossbows to deal heavy damage. They are vulnerable at close range and rely on a series of evasive and delaying skills to keep enemies from closing in.
Rogue - Specialized at inflicting deadly blows at a fast rate, rogues use daggers which can cause heavy bleeding or be coated in poison. They are very capable at doding blows, but their speed comes at the expense of armor and health. Rogues can also lay traps, scout, and increase a group’s income generation.
Mage - Commanding the elements of fire and lightning, Mages deal heavy damage from afar. They possess direct damage, and area of effect spells. Mages can also cast barrier spells and strength buffs, adding to their utility.
Priest (Human Only) - While priests can cast water based spells to deal damage, they primarily play a supportive role. Priests can cast healing spells, boost their allies stats, and even bring fallen comrades back from the dead. They can equip shields which aid their defense, but are still frail.
Knight (Human Only) - Heavily armored fighters, Knights are the only class that can wear plate armor. Knights go into battle head-first equipped with shields and light-based attacks. They are the tanks of RoM and have the ability to draw their foes attacks towards themselves.
Druid (Elf Only) - Attuned to nature, Druids are a versatile class capable of healing allies, casting damage over time spells, and even mind controlling opponents. Druids possess a special ability that allows them to gather Nature’s Power and unleash it at anytime to cast powerful spells.
Warden (Elf Only) - Close combat specialists. Wardens can use a diverse set of weapons and can wear chain armor. Wardens can summon powerful pets to fight alongside them, and have access to magical spells which strengthen themselves and weaken their opponents.
To get it out of the way nice and early, and to give those that disagree with me a chance to respond without having to read the entire review, Runes of Magic is a WoW Clone. There, I said it. Have at me with your silver tongues and sharpened wits, exact your revenge upon my flesh, for I have gone where many have before, and branded a game a clone of World of Warcraft. The thing is, and this is where I might lose you, so pay close attention – I think that it’s a good thing.
I KNEW THIS LOOKED FAMILIAR…
You see, throughout these past short years, years that have been particularly kind to the MMO industry, games have been cloning one another on an almost daily basis. Hell, if you wanna get real technical – any game portraying an open 3D world with a third-person perspective is a clone of the original Everquest – and although I can’t think of it off the top of my head – Everquest is probably a clone of another, albeit less popular, MMO game. Cloning is simply part of the industry, and as much as I don’t particularly like the idea – it’s here to stay, and it’s something we have to get used to.
With Runes of Magic (henceforth referred to as RoM), it’s different. They haven’t simply cloned the gameplay style, or the character textures – they’ve pretty much cloned the entire damn game, right down the names of a large portion of the skills and spells. The biggest key difference between the two of them lies solely in the fact the RoM is free to play, and WoW is not. There is however a great many additions that have been added to the WoW formula in RoM, and therein lies salvation.
FILLING IN THE BLANKS
For the three of you reading this that have absolutely no idea what the WoW formula is, or any other standard MMORPG formula for that matter, it is simply the standard way that MMORPG games are played. You create a character, and spend a large quantity of your life making that character great, through killing monsters and gaining experience and equipment, thereby making your character stronger. Thanks to the countless content updates and additions to these games, this cycle is damn near never ending – and is the main contributor to the new ‘MMO Addiction’ craze that’s taking the world by storm.
This is the process that almost every MMORPG game takes – and is the same process that was perfected by Blizzard with WoW – hence the 11.5 Million active players. The reason I have never labeled any other game a WoW clone is because cloning this simple process of playing isn’t really cloning WoW. Cloning the skills, environments, quests, and a plethora of other features however, is. There – only took me five paragraphs to explain why RoM is a WoW Clone, now on to why this is such a good thing.
GO ON, FLAUNT IT
The key here, and the thing that gives RoM so much of its undeniable charm, is in the improvements and additions that have been made to the formula – many of which are incredible additions that truly make the game. One such addition, also the one that I like the most, is in the character creation whereby players are able to choose the size of each of their individual body parts – giving each player their own individual look and style. Add to this over 30 different face and hair options, and you have a recipe for total character customization – a simple, yet highly appreciated addition to the game.
MY HOME IS MY CASTLE
Not enough customization you say? Then take a look at RoM’s unique multi-class system that allows players to combine their main class (out of a possible Warrior, Knight, Rogue, Priest, Mage or Scout) with a second class – adopting all of their secondary skills and abilities. This allows for over 30 different class combinations in total and should be more than enough to help you stand out from the crowd. Hell – if you’re really keen on appealing to your personal preferences, RoM even includes your very own house that you can use to store your loot and goodies, and decorate to your liking with furniture purchased through the in-game shop. Of course, to use the in-game shop, you’ll need to get your credit card handy, and fork over some dough for a few diamonds.
DIAMONDS ARE FOREVER
Diamonds are the in-game currency used in RoM, and can only be obtained by spending real hard-earned dollars – well – future real hard-earned dollars, as you’ll need to use a credit card to make a purchase. Diamonds can be used to purchase a number of different things in RoM, from furniture for your house or upgrades for your weapons, to additional bag space and mounts to travel faster across the world, and although you don’t need to purchase diamonds – you’ll definitely want to, as they make the playing experience a lot more fun when you do. One downside to the game’s cash shop is that the most powerful enchantment items are only available through the cash shop.
CAUSE AND EFFECT
Also thrown into the mix in RoM is an older style PvP system in which you have full access to attack any player you choose provided that you are both above level 15. Of course, doing so will net you some negative karma – causing you to turn red and drop your equipment if you’re killed. I’ve been a massive fan of this style of PvP back since the days when Lineage 2 was a top game, because you really have to think about who you kill as the repercussions can be deadly. There’s nothing more fun then losing your cool with a party member, ganking them out of pure frustration, then running for your life from a horde of greedy gamers drooling over the weapons they might get if they can kill you.
Of course, for every good part of a game, there is surely a bad part to follow, and at present, RoM could still use a lot of work. There’s nothing especially game breaking to mention, just a few little kinks that need ironing out here and there. Things like bad translations, and in some areas, no translation at all. Missing sounds, such as the hooves of your horse as it gallops across the countryside, or the always expected ‘chink’ your mining pick should make as it hit’s the rock – missing sounds like this really draw from the immersion, and show a severe lack of polish.
Runes of Magic is the gold standard of the free-to-play MMO experience. Since its release back in early 2009, Runes of Magic has enjoyed numerous major content updates, called “chapters”, which added enormous amounts of new content to the game. As is, Runes of Magic is one of the most content rich free to play MMORPGs out there.
Minimum Requirements:
Intel Pentium 4 2.0 GHz or equivalent
RAM: 512MB or more
HDD: 7 GB
DirectX 9.0c compatible with 128MB RAM Video Card
Intel Pentium 4 2.0 GHz or equivalent
RAM: 512MB or more
HDD: 7 GB
DirectX 9.0c compatible with 128MB RAM Video Card
Recommended Specification:
Intel Pentium 4 Core Duo 2.0 GHz or equivalent
RAM: 1GB or more
HDD: 7GB or more
DirectX 9.0c compatible with 256MB RAM Video Card
5/5 EXCELLENT Runes of magic is really good WOW copy whats well worth of checking out with gorgeous graphics!
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PWI - Perfect World International
Perfect World is a 3D Fantasy MMORPG Set in a gorgeously designed fantasy world. Create your character using the game’s innovative character creation system and explore this lush fantasy world. Perfect World has numerous playable races and two unique classes for each race, for a total of eight playable classes. The three races are Humans, Winged Elves, Untamed, and Tideborn. With the game’s large selection of playable races and classes, Perfect World is easily one of the most in-depth free to play MMORPGs available. The game’s playable classes are:
Archer – Archers are capable of dealing physical damage to their opponents from a safe distance. They have extremely high accuracy and critical hit chance, but low hit points and limited melee capabilities.
Assassin – Assassins are fragile but deadly. They specialize in dealing large amounts of damage to their opponents as quickly as possible. They have some of the highest DPS (Damage per second) in the game and access to powerful DoT attacks. Their weaknesses include very low hit points and weak physical defense.
Barbarian – Barbarians are powerful tanks that excel in absorbing damage. They are great front line fighters and can transform into tigers to increase increase their movement speed. They have very high hit points, high physical defense and powerful AOE skills. Their weaknesses include low accuracy and weak magical defense.
Blademaster – Blademasters are powerful melee characters with access to a wide variety of skills, making them one of the most varied classes in Perfect World. They have numerous stun skills and powerful AOE attacks, but low magic defense and limited single target damage output.
Cleric – Clerics have access to wide variety of healing and supportive skills making them extremely valuable in groups. They have powerful healing spells and access to some decent offensive magic, but the are fairly weak in PvP and cannot deal as much damage as some of the other classes.
Psychic – Psychics are an interesting utility class in Perfect World, as their spells largely revolve around buffs, defbuffs and hexes. They do have access to some offensive magic, but cannot deal nearly as much damage as wizards.
Venomancer - Venomancers are a unique type of caster class with pet taming abilities. They have access to offensive poison spells and debuffs. They are easily the best soloing class in the game because of their pets, but like other casters, they have low hit points.
Wizard - Wizards are the primary offensive spell casting class in Perfect World. They are capable of dealing the most damage in the game and have access to powerful AoE spells, but have very low hitpoints and slow movement speed.
Mystic – A hybrid offensive and defensive magic user. Mystics have access to some powerful direct damage spells but also useful heal over time spells. They can summon pets to fight along side themselves as well.
Seeker – A powerful melee oriented class which wields a large two handed blade. They have access to numerous nature spells and can cast some offensive magic.
Perfect World is a 3D Fantasy MMORPG that was first released in China back in July 2005. The game was later licensed to the Malaysian MMORPG publisher Cubizone, and was eventually released internationally as “Perfect World International” in September 2008 on the Perfect World Entertainment English portal. The game was If you’ve played the game before on the Malaysian servers and liked it I strongly recommend you give it a go on the official International edition, as the game runs a lot smoother and has much better English translations. The good thing is that even though Perfect World borrows a lot of the generic MMORPG elements from other games, it does a phenomenal job of combining these elements to create an enjoyable gaming experience.
Character Creation… Wow!
The single most notable feature in Perfect World is character creation. The game allows you to customize just about every aspect of your character, from the position of your character’s smile to the size of the ears. Unlike other MMORPGs that don’t spend any effort on their character creation pages, players can easily spend hours playing with all the options in Perfect World’s character creation screen. Given enough time I’m confident that players can model their characters to look almost exactly like themselves. If you’re like me and you’re tired of your character looking like a carbon copy of everyone else, you’ll definitely appreciate Perfect World’s character creation. Even though character creation doesn’t directly affect gameplay, I see no reason why other game developers can’t put the same effort into character creation that Perfect World did. I’m convinced that no amount of words can truly explain the possibilities in Perfect World’s character creation, so I’ll let this image sum it up for me.
I mean come on! What other MMORPG lets you make your character look that… unique! I tried to make my character look as silly as possible to demonstrate the possibilities of Perfect World’s character creation. I’m sure if you try hard enough you can model your character after some well-known celebrities, so don’t be surprised if you see a character looking like George Bush or the RPG protagonist Cloud Strife walking around. The sky is truly the limit here.
Wow… This world really is perfect.
Every aspect of Perfect World’s presentation is top notch. Graphics, character models, and spell effects are all impressive, and some of the best visuals I’ve seen in an MMORPG. If you’re like me and appreciate good graphics, you’ll fall in love with Perfect World’s visuals. I actually sat down and grabbed a few screenshots of a few gorgeous scenes I found in the game and just stared at them for a while. Everything from game’s trees to waterfalls are just so incredibly polished and pleasant to look at. I feel there is one thing that I should warn you about before you actually log in to Perfect World. For some reason, your character can jump incredibly high in this game, and by incredibly high I mean absurdly high. So if you see players jumping on top of castles and buildings, it’s not a glitch, just an incredibly awkward double jumping system.
The most important aspect of any game is its gameplay. Perfect World doesn’t shine quite as bright in this department as it does in graphics and presentation, but the gameplay is still enjoyable. Combat feels a bit dull and leveling is incredibly slow. Unlike most MMORPGs, leveling through grinding is almost impossible. One thing I really like in Perfect World is that the game rewards questing significantly more than it does grinding. I’m tired of having to commit genocide against the entire ogre or badger race just to level up, so I’m glad that Perfect World encourages questing as much as it does. The single biggest problem I have with Perfect World is that quest dialogue and descriptions aren’t as detailed as newer MMORPGs like Runes of Magic and Atlantica Online. You’ll often grab a handful of quests in town and when you look back in your quest log, the quest descriptions won’t tell you what the heck to do. Perhaps I’m a bit spoiled after playing Runes of Magic, but I don’t see why the game can’t point you in the right direction for finding quest NPCs and monsters. The game does help you turn in completed quests by marking NPCs on the map, which is definitely a convenient feature. Leveling up in Perfect World is fairly generic – players are awarded five attribute points each level and new skills are unlocked through a skill tree system which have to be purchased at your class trainer
This is sort of a minor detail, but I really liked Perfect World’s map. Every location in the game is marked beautifully on the map and the terrain is also easily visible. Players can mark their favorite hunting locations by tagging them on the map as well which is a nifty feature. You can also see which guilds control which territories on the map which is helpful if you’re actively involved in the game’s PvP.
One aspect of Perfect World that I was really surprised to see was the game’s own internet radio station. If you’re tired of hearing the game’s built in music you can easily access the game’s internet radio button and start listening to some other tunes. When you launch the internet radio station, the game will point your web browser to an online free radio streamer by Slacker.com. Perfect World partnered with them to run their very own radio station that plays music based on the community’s favorite genres of music. Of course, if you want to listen to other genres of the music you can easily access other slacker.com radio stations right from Perfect World’s community interface. The sound quality from the Perfect World Radio is incredible, and is just as good as having the mp3 downloaded on your own computer! This is such a simple, yet incredibly entertaining feature. I’m surprised other developers haven’t implemented similar features in their games.
If you’re a fan of PvP you’ll definitely appreciate Perfect World’s massive 90 vs. 90 guild battles. Player guilds can actually control towns and territories in the persistent game world. So, whenever a player enters a town your guild controls, they’ll see on their screen the town’s name and your guild’s name afterwards. Aside from the main MMORPG content, Perfect World has a lot of other extras to offer. The game’s GMs are heavily involved in the game, which is definitely a welcomed change. In game events are common and are usually incredibly fun. One of the game’s best aspects is the developer’s dedicated to the game. Perfect World is one of those games that’s constantly being updated and tweaked. Major expansion packs are released regularly with smaller patches released often. The game’s developers have been doing a phenomenal job keeping Perfect World fresh and fun.
System requirements:
OS: Windows XP/Vista
CPU: 1.5 GHz Pentium 4 CPU or equivalent
RAM: 512 MB RAM or more
HDD: 2.5 GB free
Graphics Card: 128MB 3D Accelerator graphics card
DirectX: 9.0c or Better
All in all Perfect world is really good game with unbelievable character creation with gorgeous , gorgeous graphics. 4.0/5 very good
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Archer – Archers are capable of dealing physical damage to their opponents from a safe distance. They have extremely high accuracy and critical hit chance, but low hit points and limited melee capabilities.
Assassin – Assassins are fragile but deadly. They specialize in dealing large amounts of damage to their opponents as quickly as possible. They have some of the highest DPS (Damage per second) in the game and access to powerful DoT attacks. Their weaknesses include very low hit points and weak physical defense.
Barbarian – Barbarians are powerful tanks that excel in absorbing damage. They are great front line fighters and can transform into tigers to increase increase their movement speed. They have very high hit points, high physical defense and powerful AOE skills. Their weaknesses include low accuracy and weak magical defense.
Blademaster – Blademasters are powerful melee characters with access to a wide variety of skills, making them one of the most varied classes in Perfect World. They have numerous stun skills and powerful AOE attacks, but low magic defense and limited single target damage output.
Cleric – Clerics have access to wide variety of healing and supportive skills making them extremely valuable in groups. They have powerful healing spells and access to some decent offensive magic, but the are fairly weak in PvP and cannot deal as much damage as some of the other classes.
Psychic – Psychics are an interesting utility class in Perfect World, as their spells largely revolve around buffs, defbuffs and hexes. They do have access to some offensive magic, but cannot deal nearly as much damage as wizards.
Venomancer - Venomancers are a unique type of caster class with pet taming abilities. They have access to offensive poison spells and debuffs. They are easily the best soloing class in the game because of their pets, but like other casters, they have low hit points.
Wizard - Wizards are the primary offensive spell casting class in Perfect World. They are capable of dealing the most damage in the game and have access to powerful AoE spells, but have very low hitpoints and slow movement speed.
Mystic – A hybrid offensive and defensive magic user. Mystics have access to some powerful direct damage spells but also useful heal over time spells. They can summon pets to fight along side themselves as well.
Seeker – A powerful melee oriented class which wields a large two handed blade. They have access to numerous nature spells and can cast some offensive magic.
Perfect World is a 3D Fantasy MMORPG that was first released in China back in July 2005. The game was later licensed to the Malaysian MMORPG publisher Cubizone, and was eventually released internationally as “Perfect World International” in September 2008 on the Perfect World Entertainment English portal. The game was If you’ve played the game before on the Malaysian servers and liked it I strongly recommend you give it a go on the official International edition, as the game runs a lot smoother and has much better English translations. The good thing is that even though Perfect World borrows a lot of the generic MMORPG elements from other games, it does a phenomenal job of combining these elements to create an enjoyable gaming experience.
Character Creation… Wow!
The single most notable feature in Perfect World is character creation. The game allows you to customize just about every aspect of your character, from the position of your character’s smile to the size of the ears. Unlike other MMORPGs that don’t spend any effort on their character creation pages, players can easily spend hours playing with all the options in Perfect World’s character creation screen. Given enough time I’m confident that players can model their characters to look almost exactly like themselves. If you’re like me and you’re tired of your character looking like a carbon copy of everyone else, you’ll definitely appreciate Perfect World’s character creation. Even though character creation doesn’t directly affect gameplay, I see no reason why other game developers can’t put the same effort into character creation that Perfect World did. I’m convinced that no amount of words can truly explain the possibilities in Perfect World’s character creation, so I’ll let this image sum it up for me.
I mean come on! What other MMORPG lets you make your character look that… unique! I tried to make my character look as silly as possible to demonstrate the possibilities of Perfect World’s character creation. I’m sure if you try hard enough you can model your character after some well-known celebrities, so don’t be surprised if you see a character looking like George Bush or the RPG protagonist Cloud Strife walking around. The sky is truly the limit here.
Wow… This world really is perfect.
Every aspect of Perfect World’s presentation is top notch. Graphics, character models, and spell effects are all impressive, and some of the best visuals I’ve seen in an MMORPG. If you’re like me and appreciate good graphics, you’ll fall in love with Perfect World’s visuals. I actually sat down and grabbed a few screenshots of a few gorgeous scenes I found in the game and just stared at them for a while. Everything from game’s trees to waterfalls are just so incredibly polished and pleasant to look at. I feel there is one thing that I should warn you about before you actually log in to Perfect World. For some reason, your character can jump incredibly high in this game, and by incredibly high I mean absurdly high. So if you see players jumping on top of castles and buildings, it’s not a glitch, just an incredibly awkward double jumping system.
The most important aspect of any game is its gameplay. Perfect World doesn’t shine quite as bright in this department as it does in graphics and presentation, but the gameplay is still enjoyable. Combat feels a bit dull and leveling is incredibly slow. Unlike most MMORPGs, leveling through grinding is almost impossible. One thing I really like in Perfect World is that the game rewards questing significantly more than it does grinding. I’m tired of having to commit genocide against the entire ogre or badger race just to level up, so I’m glad that Perfect World encourages questing as much as it does. The single biggest problem I have with Perfect World is that quest dialogue and descriptions aren’t as detailed as newer MMORPGs like Runes of Magic and Atlantica Online. You’ll often grab a handful of quests in town and when you look back in your quest log, the quest descriptions won’t tell you what the heck to do. Perhaps I’m a bit spoiled after playing Runes of Magic, but I don’t see why the game can’t point you in the right direction for finding quest NPCs and monsters. The game does help you turn in completed quests by marking NPCs on the map, which is definitely a convenient feature. Leveling up in Perfect World is fairly generic – players are awarded five attribute points each level and new skills are unlocked through a skill tree system which have to be purchased at your class trainer
This is sort of a minor detail, but I really liked Perfect World’s map. Every location in the game is marked beautifully on the map and the terrain is also easily visible. Players can mark their favorite hunting locations by tagging them on the map as well which is a nifty feature. You can also see which guilds control which territories on the map which is helpful if you’re actively involved in the game’s PvP.
One aspect of Perfect World that I was really surprised to see was the game’s own internet radio station. If you’re tired of hearing the game’s built in music you can easily access the game’s internet radio button and start listening to some other tunes. When you launch the internet radio station, the game will point your web browser to an online free radio streamer by Slacker.com. Perfect World partnered with them to run their very own radio station that plays music based on the community’s favorite genres of music. Of course, if you want to listen to other genres of the music you can easily access other slacker.com radio stations right from Perfect World’s community interface. The sound quality from the Perfect World Radio is incredible, and is just as good as having the mp3 downloaded on your own computer! This is such a simple, yet incredibly entertaining feature. I’m surprised other developers haven’t implemented similar features in their games.
If you’re a fan of PvP you’ll definitely appreciate Perfect World’s massive 90 vs. 90 guild battles. Player guilds can actually control towns and territories in the persistent game world. So, whenever a player enters a town your guild controls, they’ll see on their screen the town’s name and your guild’s name afterwards. Aside from the main MMORPG content, Perfect World has a lot of other extras to offer. The game’s GMs are heavily involved in the game, which is definitely a welcomed change. In game events are common and are usually incredibly fun. One of the game’s best aspects is the developer’s dedicated to the game. Perfect World is one of those games that’s constantly being updated and tweaked. Major expansion packs are released regularly with smaller patches released often. The game’s developers have been doing a phenomenal job keeping Perfect World fresh and fun.
System requirements:
Minimum Requirements:
OS: Windows XP/Vista
CPU: 800 MHZ Intel P3 or equivalent
RAM: 256 MB RAM
HDD: 2.5 GB free
Graphics Card: 32MB 3D Accelerator graphics card
DirectX: 9.0c
Recommended Specification:OS: Windows XP/Vista
CPU: 800 MHZ Intel P3 or equivalent
RAM: 256 MB RAM
HDD: 2.5 GB free
Graphics Card: 32MB 3D Accelerator graphics card
DirectX: 9.0c
OS: Windows XP/Vista
CPU: 1.5 GHz Pentium 4 CPU or equivalent
RAM: 512 MB RAM or more
HDD: 2.5 GB free
Graphics Card: 128MB 3D Accelerator graphics card
DirectX: 9.0c or Better
All in all Perfect world is really good game with unbelievable character creation with gorgeous , gorgeous graphics. 4.0/5 very good
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Flyff , Fly For Fun
Flyff is one of the most popular free-to-play MMORPGs available. Flyff has a great animated graphical style that’s easy on the eyes, but is beginning to show its age. Like many other Asian MMORPGs, players in Flyff start out as a beginner class and must choose a job (class) once they’ve reached a higher level – in this case, level fifteen. The experience rate during the early levels is fast-paced, but begins to slow down during the late 20′s and early 30′s. Each class has a different skill set and two different second job choices at level sixty. Listed below are the four initial classes and their second job options:
Acrobat - Acrobats are the ranged specialists of Flyff. The Acrobat can specialize in the use of either yo-yos (Jester) or the bow (Ranger.)
Assist - As the name suggests, Assists support other players with buffs, but also have powerful area of effect (AoE) spells. Assists can specialize into Bill Poster, a hybrid class that uses melee knuckle weapons, or Ringmasters, who possess the most powerful buffs.
Magician - Magicians are the spell casters of Flyff. They have very low HP, but deal heavy damage. Magicians can specialize into Elementalists or Psykeepers.(My favorite)
Mercenary - Mercenaries are the main melee class of Flyff. The Mercenary can specialize into a defensive Knight who uses a sword and shield, or into an offensive Blade who wields a weapon in each hand.
The visuals in Flyff are animated and have a lighthearted feel. The monsters are not particularly menacing – you’ll be fighting cute mushrooms and other innocent creatures during the early levels, moving onto the only slightly more sinister creatures as you progress. Flyff allows players to create up to three characters on each of the eight servers, which is more than enough considering the limited class choices – four initial classes and eight second classes. The character selection and creation screens are similar to the ones found in Ragnarok Online, another popular MMORPG. Customization options are very limited, players can select from a few hair styles and colors, along with their gender. Class selection is done later, after reaching level 15. Until then, all players take on the roll of the beginner class called ‘Vagrant’.
Flyff doesn’t have an official tutorial. Instead, instructions appear on the screen which explain the game’s basic controls and keyboard shortcuts. Movement is done through either the keyboard (W,A,S,D), or the mouse, point-and-click style. Hitting the space bar causes characters to jump exceptionally high, which I can only speculate is due to the game world’s lower gravity. Questing is available in Flyff, but it takes a backseat to outright grinding. Taking after World of Warcraft’s example, most games today try to make quests a key part of the progression system, but Flyff shows its age by having a very simple quest system that was mostly added recently. The only quest really worth mentioning is the initial class change quests, which all players must complete upon reaching level fifteen. The quest varies by which of the four classes you pick, but all of them are an annoyance.
Combat is handled by double-clicking on your target to auto-attack, and assigning spells and other skills to the toolbar. The grind goes pretty fast (at least during the early levels), but as mentioned earlier, it’s mostly a grind with few quests involved. One thing worth noting about combat in Flyff is how reliant it is on health and mana restoring items. Their cooldowns are only a few seconds long, and it becomes necessary to spam them during the mid and high levels. Luckily, they are rather cheap and can be stocked up on. My Magician carries ten stacks of 100 of both healing items; bread for hp and water for mana. The amount healed per item depends on its quality/level and the player’s CON stat. The higher your con, the more each item will heal you. These healing items can be obtained from defeated monsters, but it’s better to purchase them in bulk from NPC vendors. This will undoubtedly be your largest expense, but it’s well worth it to keep the game’s pacing bearable. Defeated monsters also have a chance of dropping magic items – rare set pieces (colored green), and special dice that can be used to upgrade equipment. Low-level players should simply turn around and sell these rare drops to fund their healing item budgets. This should go without saying, but be sure to sell the rare items to other players after learning their worth. Do not sell them to NPCs!
Its not until level twenty that players will learn where the name ‘Fly for fun’ even comes from. After grinding it out to that level, players will be able to purchase their first flying mount (there are several models available, such as brooms, skateboards, etc). The flying feature is not as exciting as one would imagine, and really not very important to the gameplay. The only practical use for flight is getting around the island you’re currently on (there are three available in all). It is possible to fight monsters in the air, but this is very impractical and there really is no reward for doing so. Flying does give players access to special locations that they could otherwise not access (such as floating islands), but most of these serve no function. One thing I did enjoy was flying as high as possible into the sky, then dismounting and watching my character plunge back to the ground. Luckily, there is no falling damage in Flyff, so no worries there. Besides having a PvP-oriented server with open PvP, players can challenge eachother to duels, or fight it out in a special free-for-all arena. Guilds can also declare war against each other and have large scale ‘guild duels.’ Those interested in playing Flyff for a long time should start looking for a guild right away, since a powerful guild is required to get the most out of the game’s end game content. Guild related features include the standard guild bank, but also a special guild donation system where all members can see how much each player has contributed to the guild budget.
System requirements:
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Acrobat - Acrobats are the ranged specialists of Flyff. The Acrobat can specialize in the use of either yo-yos (Jester) or the bow (Ranger.)
Assist - As the name suggests, Assists support other players with buffs, but also have powerful area of effect (AoE) spells. Assists can specialize into Bill Poster, a hybrid class that uses melee knuckle weapons, or Ringmasters, who possess the most powerful buffs.
Magician - Magicians are the spell casters of Flyff. They have very low HP, but deal heavy damage. Magicians can specialize into Elementalists or Psykeepers.(My favorite)
Mercenary - Mercenaries are the main melee class of Flyff. The Mercenary can specialize into a defensive Knight who uses a sword and shield, or into an offensive Blade who wields a weapon in each hand.
The visuals in Flyff are animated and have a lighthearted feel. The monsters are not particularly menacing – you’ll be fighting cute mushrooms and other innocent creatures during the early levels, moving onto the only slightly more sinister creatures as you progress. Flyff allows players to create up to three characters on each of the eight servers, which is more than enough considering the limited class choices – four initial classes and eight second classes. The character selection and creation screens are similar to the ones found in Ragnarok Online, another popular MMORPG. Customization options are very limited, players can select from a few hair styles and colors, along with their gender. Class selection is done later, after reaching level 15. Until then, all players take on the roll of the beginner class called ‘Vagrant’.
Flyff doesn’t have an official tutorial. Instead, instructions appear on the screen which explain the game’s basic controls and keyboard shortcuts. Movement is done through either the keyboard (W,A,S,D), or the mouse, point-and-click style. Hitting the space bar causes characters to jump exceptionally high, which I can only speculate is due to the game world’s lower gravity. Questing is available in Flyff, but it takes a backseat to outright grinding. Taking after World of Warcraft’s example, most games today try to make quests a key part of the progression system, but Flyff shows its age by having a very simple quest system that was mostly added recently. The only quest really worth mentioning is the initial class change quests, which all players must complete upon reaching level fifteen. The quest varies by which of the four classes you pick, but all of them are an annoyance.
Combat is handled by double-clicking on your target to auto-attack, and assigning spells and other skills to the toolbar. The grind goes pretty fast (at least during the early levels), but as mentioned earlier, it’s mostly a grind with few quests involved. One thing worth noting about combat in Flyff is how reliant it is on health and mana restoring items. Their cooldowns are only a few seconds long, and it becomes necessary to spam them during the mid and high levels. Luckily, they are rather cheap and can be stocked up on. My Magician carries ten stacks of 100 of both healing items; bread for hp and water for mana. The amount healed per item depends on its quality/level and the player’s CON stat. The higher your con, the more each item will heal you. These healing items can be obtained from defeated monsters, but it’s better to purchase them in bulk from NPC vendors. This will undoubtedly be your largest expense, but it’s well worth it to keep the game’s pacing bearable. Defeated monsters also have a chance of dropping magic items – rare set pieces (colored green), and special dice that can be used to upgrade equipment. Low-level players should simply turn around and sell these rare drops to fund their healing item budgets. This should go without saying, but be sure to sell the rare items to other players after learning their worth. Do not sell them to NPCs!
Its not until level twenty that players will learn where the name ‘Fly for fun’ even comes from. After grinding it out to that level, players will be able to purchase their first flying mount (there are several models available, such as brooms, skateboards, etc). The flying feature is not as exciting as one would imagine, and really not very important to the gameplay. The only practical use for flight is getting around the island you’re currently on (there are three available in all). It is possible to fight monsters in the air, but this is very impractical and there really is no reward for doing so. Flying does give players access to special locations that they could otherwise not access (such as floating islands), but most of these serve no function. One thing I did enjoy was flying as high as possible into the sky, then dismounting and watching my character plunge back to the ground. Luckily, there is no falling damage in Flyff, so no worries there. Besides having a PvP-oriented server with open PvP, players can challenge eachother to duels, or fight it out in a special free-for-all arena. Guilds can also declare war against each other and have large scale ‘guild duels.’ Those interested in playing Flyff for a long time should start looking for a guild right away, since a powerful guild is required to get the most out of the game’s end game content. Guild related features include the standard guild bank, but also a special guild donation system where all members can see how much each player has contributed to the guild budget.
All in all Flyff is really good game , but it's beginning to show it's age.
If you can look past it's aging graphics it's well worth of checking out
System requirements:
Minimum Requirements:
OS: Windows 2000/XP/Vista
CPU: Pentium-III 600MHz
RAM: 256MB
HDD: 2.0 GB
Graphics Card: At least 64 MB
Direct X: 9.0c
OS: Windows 2000/XP/Vista
CPU: Pentium-III 600MHz
RAM: 256MB
HDD: 2.0 GB
Graphics Card: At least 64 MB
Direct X: 9.0c
Recommended Specification:
OS: Windows 2000/XP
CPU: Pentium-IV 1.0GHz or better
RAM: 512MB or more
HDD: 3.0 GB or more
Graphics Card: 256 MB or better
Direct X: 9.0c or better
OS: Windows 2000/XP
CPU: Pentium-IV 1.0GHz or better
RAM: 512MB or more
HDD: 3.0 GB or more
Graphics Card: 256 MB or better
Direct X: 9.0c or better
3.5/5 Good
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Allods online
Allods Online is a unique 3D Fantasy MMORPG with a mix of Sci-Fi elements. The game’s graphics look a lot like Blizzard’s World of Warcraft while gameplay is a bit more like Warhammer Online. The game has a strong emphasis on both storyline and PvP, as the game promises a ‘captivating story’ and ‘intense PvP action’. The game’s most unique component though is its ship battles in space against either NPCs or other players. The game’s graphics are absolutely gorgeous and resemble World of Warcraft, but with higher quality textures. The game has six races, eight playable classes and a whopping 28 different archetypes. The game is without a doubt one of the best free to play MMORPGs currently on the market.
In the beginning, there was World of Warcraft. In the end, there was Allods Online.’ I wouldn’t be at all surprised if ten years from now, the above mantra was as familiar to the MMO community as ‘NEED MOAR HEALZ’ is today; having just spent a day adventuring in Allods Online myself and bearing witness to what very well could be the future kingpin of MMOs. I don’t want to add another layer of hype to a game with a fan following that could rival WoW itself already, but it’s difficult not to be excited. Allods Online looks like WoW, feels like WoW, plays like WoW – and it’s completely free to play. Sure, there have been WoW clones before, Gates of Andaron and Runes of Magic come to mind, but they were missing that key aspect that makes WoW the game it has grown to become today. They were missing that one little thing that until now, all free-to-play developers have overlooked. They were missing ‘polish’, and Allods Online has polish in spades.
I don’t want to spend a lot of time dwelling on the many ways in which Allods Online has imitated World of Warcraft – we’ve all heard that before, and we’re all tired of listening to it – but in many ways, if I left this part out, there’s be no game left to review. This is because Allods hasn’t simply ‘borrowed’ a couple of UI preferences from WoW, it has literally copied them all to perfection, and it’s mostly due to that reason alone that Allods is so much fun to play.
Character creation, for example, is remarkably similar to WoW. You begin by selecting a faction from either The League or The Empire (Alliance and Horde respectively); then by selecting a race from one of six races; Elves, Gibberlings and a human variation called Kanians for The League, and Orcs, Arisen and another human variation called Xadaganians for The Empire (again, all very similar to WoW); and then by selecting one of the eight available classes. These are also very similar to WoW, but have their own special flavor, too. You can choose from a Warrior, Paladin, Scout, Healer, Warden, Mage, Summoner or Psionicist; however, only select races can choose select classes, and depending on the race you select, your archetype changes completely. For example, if you were to choose to be an Elf Paladin, your class would be Templar, whereas if you were to choose an Orc Paladin, you would be a Reaver. Each of these archetypes have their own flavor and style in the form of aesthetics and a passive ability that enhances their most common attribute, and quite frankly, it’s a magnificent addition to Allods that shouldn’t be overlooked.
With your character created, you’ll begin playing with one of the very few ‘unique’ elements of Allods, that is, an instanced starting area/tutorial with an active story and interactive gameplay. The actual area you begin playing in is decided by your faction – with The League beginning in their home city as it is destroyed, and your tutorial following the escape; and The Empire beginning on a flying airship in the midst of battle – and then, the rest is history. The interface, gameplay mechanics, spells, professions, hotkeys, quest markers and style, even the equipment screen – have all been ripped straight from WoW, and as such, it’s all familiar, and it’s all good.
Judging by my choice of section titles in this review, I’d have to say that I’m in something of a Disney mood today, and I’d wager that has a lot to do with the visuals in Allods. It looks almost identical to WoW, but with a new colorful lick of paint, and some higher quality textures and designs that carry a heavy Disney undertone. The overall design and architecture are similarly fantastic, with tall, expertly crafted buildings littering The Empire starting zone (a large city-like area), and lush, green forests and magic-infused skies for The League area. The sound however, isn’t so impressive. In some areas, the music is as expected – adventurous and epic on all counts – though other areas, like The Empire’s starting zone, are in an entirely different vein. Whimsical, I guess you could describe it as, and entirely unpleasant to the ears. Of course, that’s nothing iTunes can’t take care of, and the sound and battle effects are mostly top notch.
Moving forward, Allods does bring some innovation to the table, and it comes in quite a few forms. The first, fatigue, is an innovative spin-off from the WoW coined ‘rest’ system, whereby the longer a person spends playing and completing quests, the more fatigue they can accumulate. Fatigue appears in your character’s experience bar in blue and gains at a 1:1 ratio with regular experience. If an enemy is worth 50 EXP they’re also worth 50 Fatigue. Fatigue accumulated can be exchanged at an Innkeeper for additional experience up to a certain amount each day, which essentially creates a soft ‘cap’ on experience each day. Players are free to continue playing and leveling even after they reached their daily cap on fatigue, but they’ll basically be gaining EXP at 50% of the normal rate because they won’t be able to exchange fatigue for EXP. The system adds a nice layer of depth and decision to the mix, and while much of the mechanics behind its implementation are still in the ‘grey area’, I’m sure it won’t be too long before all is made clear.
Death in Allods is also innovative, however far less impressive. When you die you’ll automatically be taken to Purgatory, and required to wait there to be resurrected. There are penalties applied in later levels in the same WoW vein, but you won’t have to run around trying to find your body, you’ll simply return at the nearest ‘resurrection point’ instead. The talent system (while visually identical to WoW) also boasts some ingenuity. You receive one talent point each time you level, which can then be used to ‘purchase’ a new skill, or upgrade another one in the talent tree. Also like WoW, you’ll need to assign points in the first row before you can descend to the second, and so on. And while we’re on the topic of leveling, that’s a little different in Allods, too. For a start, it’s much slower than the norm, taking more than five hours of play to attain a level 7 character, and too, there are literally hundreds and hundreds of quests to complete (that show up on your map to make finding them easier), so you’ll never need to grind.
And then there’s my favorite innovation, the ability to add stat points to individual statistics upon reaching a new level, much like in say, Diablo, allowing for some fantastic PvP and character customization at later levels, as every player will essentially be different to the next depending on their choice in stats.
Speaking of PvP, Allods has both some very familiar WoW themed elements, and some innovative ones, too. For example, there are certain sections of the world where PvP is always available, and some where it is only available if you have ‘flagged’ yourself (much like WoW), effectively saying that you’d like to PvP. However, in the sections where you are required to flag to PvP, players who are flagged earn 110% experience from enemies, whereas those players who do not, only earn 90%. Also, Allods has an extremely innovative Airship PvP system, which allows you to take control of an Airship, battle in the air, and board an enemy players ship to fight them, and should you succeed, loot their ship’s hold. Sadly, this feature wasn’t implemented in the Closed Beta, and is for higher level players, so I’ve yet to experience it myself. Though I hear it’s going to be fantastic. The game also has arena based PvP for those interested in that.
System requirements:
Minimum Requirements:
OS: Windows XP / Vista
CPU: 1.5 GHz Pentium 4 or better.
RAM: 512 MB
HDD: 3 GB Free
Graphics Card: ATI Radeon 9600+ VGA Card
Recommended Specifications:
OS: Windows XP / Vista
CPU: 2 GHz Pentium 4
RAM: 1024 MB (1GB)
HDD: 3 GB Free
Graphics Card: Nvidia 6600 VGA Card
All in all Allods is really good game! 4.0/5
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In the beginning, there was World of Warcraft. In the end, there was Allods Online.’ I wouldn’t be at all surprised if ten years from now, the above mantra was as familiar to the MMO community as ‘NEED MOAR HEALZ’ is today; having just spent a day adventuring in Allods Online myself and bearing witness to what very well could be the future kingpin of MMOs. I don’t want to add another layer of hype to a game with a fan following that could rival WoW itself already, but it’s difficult not to be excited. Allods Online looks like WoW, feels like WoW, plays like WoW – and it’s completely free to play. Sure, there have been WoW clones before, Gates of Andaron and Runes of Magic come to mind, but they were missing that key aspect that makes WoW the game it has grown to become today. They were missing that one little thing that until now, all free-to-play developers have overlooked. They were missing ‘polish’, and Allods Online has polish in spades.
I don’t want to spend a lot of time dwelling on the many ways in which Allods Online has imitated World of Warcraft – we’ve all heard that before, and we’re all tired of listening to it – but in many ways, if I left this part out, there’s be no game left to review. This is because Allods hasn’t simply ‘borrowed’ a couple of UI preferences from WoW, it has literally copied them all to perfection, and it’s mostly due to that reason alone that Allods is so much fun to play.
Character creation, for example, is remarkably similar to WoW. You begin by selecting a faction from either The League or The Empire (Alliance and Horde respectively); then by selecting a race from one of six races; Elves, Gibberlings and a human variation called Kanians for The League, and Orcs, Arisen and another human variation called Xadaganians for The Empire (again, all very similar to WoW); and then by selecting one of the eight available classes. These are also very similar to WoW, but have their own special flavor, too. You can choose from a Warrior, Paladin, Scout, Healer, Warden, Mage, Summoner or Psionicist; however, only select races can choose select classes, and depending on the race you select, your archetype changes completely. For example, if you were to choose to be an Elf Paladin, your class would be Templar, whereas if you were to choose an Orc Paladin, you would be a Reaver. Each of these archetypes have their own flavor and style in the form of aesthetics and a passive ability that enhances their most common attribute, and quite frankly, it’s a magnificent addition to Allods that shouldn’t be overlooked.
With your character created, you’ll begin playing with one of the very few ‘unique’ elements of Allods, that is, an instanced starting area/tutorial with an active story and interactive gameplay. The actual area you begin playing in is decided by your faction – with The League beginning in their home city as it is destroyed, and your tutorial following the escape; and The Empire beginning on a flying airship in the midst of battle – and then, the rest is history. The interface, gameplay mechanics, spells, professions, hotkeys, quest markers and style, even the equipment screen – have all been ripped straight from WoW, and as such, it’s all familiar, and it’s all good.
Judging by my choice of section titles in this review, I’d have to say that I’m in something of a Disney mood today, and I’d wager that has a lot to do with the visuals in Allods. It looks almost identical to WoW, but with a new colorful lick of paint, and some higher quality textures and designs that carry a heavy Disney undertone. The overall design and architecture are similarly fantastic, with tall, expertly crafted buildings littering The Empire starting zone (a large city-like area), and lush, green forests and magic-infused skies for The League area. The sound however, isn’t so impressive. In some areas, the music is as expected – adventurous and epic on all counts – though other areas, like The Empire’s starting zone, are in an entirely different vein. Whimsical, I guess you could describe it as, and entirely unpleasant to the ears. Of course, that’s nothing iTunes can’t take care of, and the sound and battle effects are mostly top notch.
Moving forward, Allods does bring some innovation to the table, and it comes in quite a few forms. The first, fatigue, is an innovative spin-off from the WoW coined ‘rest’ system, whereby the longer a person spends playing and completing quests, the more fatigue they can accumulate. Fatigue appears in your character’s experience bar in blue and gains at a 1:1 ratio with regular experience. If an enemy is worth 50 EXP they’re also worth 50 Fatigue. Fatigue accumulated can be exchanged at an Innkeeper for additional experience up to a certain amount each day, which essentially creates a soft ‘cap’ on experience each day. Players are free to continue playing and leveling even after they reached their daily cap on fatigue, but they’ll basically be gaining EXP at 50% of the normal rate because they won’t be able to exchange fatigue for EXP. The system adds a nice layer of depth and decision to the mix, and while much of the mechanics behind its implementation are still in the ‘grey area’, I’m sure it won’t be too long before all is made clear.
Death in Allods is also innovative, however far less impressive. When you die you’ll automatically be taken to Purgatory, and required to wait there to be resurrected. There are penalties applied in later levels in the same WoW vein, but you won’t have to run around trying to find your body, you’ll simply return at the nearest ‘resurrection point’ instead. The talent system (while visually identical to WoW) also boasts some ingenuity. You receive one talent point each time you level, which can then be used to ‘purchase’ a new skill, or upgrade another one in the talent tree. Also like WoW, you’ll need to assign points in the first row before you can descend to the second, and so on. And while we’re on the topic of leveling, that’s a little different in Allods, too. For a start, it’s much slower than the norm, taking more than five hours of play to attain a level 7 character, and too, there are literally hundreds and hundreds of quests to complete (that show up on your map to make finding them easier), so you’ll never need to grind.
And then there’s my favorite innovation, the ability to add stat points to individual statistics upon reaching a new level, much like in say, Diablo, allowing for some fantastic PvP and character customization at later levels, as every player will essentially be different to the next depending on their choice in stats.
Speaking of PvP, Allods has both some very familiar WoW themed elements, and some innovative ones, too. For example, there are certain sections of the world where PvP is always available, and some where it is only available if you have ‘flagged’ yourself (much like WoW), effectively saying that you’d like to PvP. However, in the sections where you are required to flag to PvP, players who are flagged earn 110% experience from enemies, whereas those players who do not, only earn 90%. Also, Allods has an extremely innovative Airship PvP system, which allows you to take control of an Airship, battle in the air, and board an enemy players ship to fight them, and should you succeed, loot their ship’s hold. Sadly, this feature wasn’t implemented in the Closed Beta, and is for higher level players, so I’ve yet to experience it myself. Though I hear it’s going to be fantastic. The game also has arena based PvP for those interested in that.
System requirements:
Minimum Requirements:
OS: Windows XP / Vista
CPU: 1.5 GHz Pentium 4 or better.
RAM: 512 MB
HDD: 3 GB Free
Graphics Card: ATI Radeon 9600+ VGA Card
Recommended Specifications:
OS: Windows XP / Vista
CPU: 2 GHz Pentium 4
RAM: 1024 MB (1GB)
HDD: 3 GB Free
Graphics Card: Nvidia 6600 VGA Card
All in all Allods is really good game! 4.0/5
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